Triple Legendary Control Deck (4100+ lvl 10) – Miner, Ice Wizard, Princess
Arena 9 Clash Royale Control Deck (4100 Trophies)
Finally, what you've been waiting for, is here! I'm so glad to present you this new deck overview of my version of the so-popular Triple Legendary deck.
For those of you that don't know me, let me introduce myself. I'm Pompeyo4, a hardcore CR player. I'm always looking to be one of the best players in the community, and I spend a lot of time on the game. I've learned a lot of strategies and decks, and I'll be trying to share all of them each week. I also am very passionate about Tournaments, and I try to get in to every single one that I can.
About the deck, well, I've been using it for 3 weeks now, and I've learned all of the counters and annoyances of this deck, and I have adapted to it pretty much perfectly. I always wanted to do my own version of the Triple legendary deck (I don't like copying decks much) and after 3 days of deck testing on season reset I finally got this deck. I used it 2 seasons already, and I reached a best of 4140 with 11/8-7/x/2-1 , which is very impressive IMO.
Cards Description: Clash Royale Arena 9 Legendary Deck
Miner: The main card of this deck. He is a very, very versatile card that can deny Princess and Elixir Collector completely, and get a few hundred hitpoints off of the crown tower. It's main use is to destroy Elixir Collectors and Princess, and to tank for your support troops. If you haven't mastered this card yet, I strongly suggest watching Yarn's video about the Miner, he gives you a lot of solid tips on how to use and counter the miner.
Ice Wizard: This is your main defense card. He can't be fireballed, and he can shut down / slow down lots of pushes. He also serves as a nice tank for your Mini Pekka or Goblins, and paired with zap on offense he can kill Minions and higher level Goblins. Use mainly on defense vs Swarms, or to slow down RG or Hogs from hitting your tower. Also very great vs Balloons and Mini Pekka (he can tank 2 shots from it). Use on offense to support your Mini Pekka and Miner.
Princess: Super versatile card that can outrange towers. She's one of your main splash damage dealers, and she can snipe buildings from far away, clearing the way for the main push. She's awesome at supporting the main push, as she can one shotSpear Goblins, Fire Spirits and Skeletons blocking your way. Be careful of enemy miners while using this card! She's also arrowbaiter, which is very great for the deck overall, as arrows or fireball can really mess you up.
Mini Pekka: Main damage dealer, and the Heavy Hitter of the deck. He's awesome on defense vs huge tanks and glass cannons, and even a 1HP Mini Pekka can turn into an amazing counterpush on offense. Use primarily on offense when you have an elixir advantage, or on defense vs Hogs, RGs, Giants or glass cannons. Don't forget to support him on offense, or he will be countered very easily!
Goblins: This mean green greedy goblins can do huge amounts of damage if left unchecked! They are very nice counters to Mini Pekka, Miner, Princess on the bridge and any single target troop really. Use primarily on defense to counter said cards. Also, if you send a miner on the other tower, on the spot where both towers shoot at him, followed by goblins on the opposite tower you can give a nice surprise to a careless opponent!
Fire Spirits: I absolutely love this card. They can do literally the same effect as a Fireball for 2 less elixir, and they are a troop, therefore they can be used on offense. That being said there's some obvious downsides, first of which is that they can be zapped or arrowed, and they are not a guaranteed shot always. They also get easily countered by Princess and any splash damage ranged unit. They are basically a high risk, very high reward card. Use on defense to defend vs swarms, and on offense paired with Mini Pekka when enemy doesn't have spells.
Inferno Tower: Before you riot, let me tell you something. Inferno tower is BETTER (yes it's better) post update than pre update. Now that it's affected by zap, it's basically another Zap bait card on the deck! If they waste zap on it, distract the tank a few seconds, and mount a big counterpush (with fire spirits) and enjoy! Also, the Hitpoint increase helps vs RG too. Use vs Giants, Hogs, Royal Giants, Golems, Pekka, and any other tanky troop.
Zap: This card is perfect fit for this deck. It can allow you to make the tower retarget from your Mini Pekka to your miner, and it can clear the way for him too. Use anywhere, to kill swarms and to make things retarget.
Matchups: How To Play Against Other Decks
Other Miner decks: 60/40 win rate against those, depending on what cards they use. Always use Mini Pekka on miner (or goblins if he doesn't have spells) and kill the support troops with Goblins, fire spirits, princess or Ice wiz. Mount a counterpush with your leftover troops and a Miner. Also, try to keep the pressure on if they have Elixir Pump, as they will be broke if you successfully destroy it every time.
Golem decks, Lava Hound decks or Giant Decks: 80/20 Winrate against those. If they run Poison, don't be afraid to drop your Mini Pekka in there, he won't take a lot of damage. Usually if you destroy their elixir pump it's game over, but if they manage to get a huge push going (you should avoid letting them build up by pushing the other lane) then you are probably going to lose a tower. Use Inferno Tower, and princess to clear out swarms behind. If they destroy your inferno, mini Pekka and goblins will suffice for the tank.
Royal Giant decks: 90/10 Winrate against those. Inferno is your best friend here. Also, if they have swarms behind or distracting the IT, try using zap and princess. If they manage to destroy the IT, use Mini Pekka and build a counterpush. Sometimes it's best to tank a few shots of the RG and use Mini Pekka and Goblins for countering it, and then building up a very big counterpush to take his tower out. Overall pretty easy to deal with these, unless you are 1-1 then you need very fast reflexes.
Three Musketeers: 90/10 Winrate. Zap + Fire Spirits. Counterpush. GG WP Thumbs up.
So this is it guys! Feel free to ask me any questions about it, and I'll be answering as soon as I can.
Here is a video of Mr Clasher trying this deck and commenting the results: