Training Camp (Tutorial)
Air & Ground
“Summons skeletons, shoots destructor beams, has glowing pink eyes that unfortunately don't shoot lasers."
Witch Clash Royale (Strategy)
The Witch is a very useful card for low Arena levels. She spawns 3 Skeletons at 3 seconds intervals making her a great support unit. Needs a tank in front of her.
The Witch is a good push card, her Skeletons are great at pushing slower troops while she can clean up the back end. Since the usual play is to put the Witch far back in order to push in front of her she does great defending back there and giving troops for a counter push.
A good combo is to use Rage on her, she will spawn Skeletons faster and make them attack faster too. Also, other good choices are pairing her with Giant (allow her to create a horde of Skeletons behind him), Giant Skeleton, Valkyrie, Knight and Barbarians (they can be pushed by the Skeletons).
To counter it, the best choice is using Lightning, since the Witch is usually dropped with a troop next to a tower you usually can hit the tower and kill both the Witch and her support. It costs one more elixir, but it worth the trade cause you will damage the tower. Other good options are Fireball or Bomber Tower.
A little tip: place Fire Spirits behind the Witch so when they try to attack you from behind they will explode.
Great behind a tank and supporting a push.
Very low damage.
Weak in 1v1.