Training Camp (Tutorial)
Air & Ground
“Don't be fooled by her delicately coiffed hair, the musketeer is a mean shot with her trusty boomstick.”
How to use (Strategy)
The Musketeer is one of the most common cards for low arena levels. Possibly one of the most balanced cards in the game. With a very long range, this troop is able to support tanks from a long distance making her able to do great damage before ground troops reach her. One of the most cost effective cards, as with the right support, she can wipe out any push and then carry on for offense.
Offensively, she can deal great damage to towers if left alone. However, the musketeer will need a cover in order to kill tank creatures such as valkyrie, PEKKA, knight, and golem.
Strong on defense, in particular when paired with defensive buildings like the tesla or cannon. The opponent will need to destroy the building first in order to reach the musketeer and by the time he does it, the attacking troops will be dead. Use also swarm troops like spear goblins, skeletons or minions, and you will be able to hold a strong push. Also, she can destroy balloon before it reaches the tower if helped by your crown tower.
To counter the musketeer, just place swarm units around her, barbarians are just perfect, also valkyrie, knight or any other ground troop.
One of the most common mistakes is to drop a cannon to defend against her as she outranges it. Another mistake is to place her in front of a charged prince, as he will one-shot kill her. Better place next to the tower and let the tower get the first hit.
High damage + Long Range makes him perfect support.
Can do great damage to towers if left alone.
Easily countered with ground troops.
There are many spells to counter her.